some of them even get finished
i'm plunyo, a self-taught developer who builds games, tools, and low-level systems mostly for fun.
everything i know about coding i genuinely rawdogged, tutorials, docs, countless "why isn't this working" searches, and staring at the screen until something clicked.
and that feeling when it does click, when something that was completely broken suddenly works and you actually understand why, that's what keeps me coming back.
i mainly use godot for games and c for everything else, and lately i've been getting into networking and how the lower-level stuff actually works.
most of my inspiration comes from games i play with friends. that's genuinely why i started making games, i wanted to build the kind of thing people would actually sit down and play together. friends are what make gaming worth it, and honestly without them i probably wouldn't code half as much.